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Marvel Champions LCG: The Galaxy's Most Wanted Expansion Reviews

4.7 Rating 42 Reviews
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The Galaxy's Most Wanted the second campaign expansion for Marvel Champions LCG.Not every villain is content to contain their schemes to a single parochial planet - some have much more cosmic ambitions, unleashing their evil against the countless worlds of the galaxy. If you're ready to leave Earth behind, it's time to fuel up the Milano, grab that guy's arm, and blast off for the stars!It's time to team up with the Guardians of the Galaxy and take your games of Marvel Champions onto the galactic stage. Within The Galaxy's Most Wanted, you'll find an entirely new campaign, with five distinct scenarios pitting you against Drang of the Brotherhood of Badoon, the Collector (featured in two separate scenarios), Nebula, and Ronan the Accuser. You can play each of these scenarios individually or bring them together in an epic campaign, and with seven modular sets, there are opportunities to mix up all of your other scenarios. What's more, this campaign expansion also introduces the first Guardians of the Galaxy heroes to the game, with fully pre-built and ready-to-play hero decks for Groot and Rocket Racoon.Ages: 14+Players: 1-4Game Length: 45-90 minutesThis is not a stand-alone game. A copy of Marvel Champions LCG: Core Set is required to play.Due to distribution restrictions we are only able to ship this product to the United States, Puerto Rico and U.S. Virgin Islands.

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There is a lot to like about this box: five new scenarios for a game that has skewed heavily toward heroes, two new heroes that are finally branching out from the Avengers trait, and a few modular sets that look like they can really spice up some existing content. Probably still a good buy for anyone who has enjoyed the game and likes deckbuilding and a good challenge, but we are really starting to see some holes in the release model for this LCG and in the game design. There are way too many reprints in the aspect cards, leaving two pre-constructed hero decks that don't really move the player card pool forward in any interesting way, and are woefully inadequate for tackling the challenge that this box provides. There is almost a zero percent chance that a solo player could win the campaign with either Groot or Rocket's preconstructed decks. Players clamoring for increased difficulty in the game definitely got their wish with this expansion, as it represents a significant jump from prior scenarios. Ronan in particular is just absurdly over-tuned at lower player counts, even in Standard mode. Three/four player groups should probably still be able to overcome the challenge, but it will likely take some seriously focused deck building, strong hero/aspect pairings, and a bit of luck to beat the campaign in a solo setting (and expert turns that up to an even crazier level). So if you're an experienced LCG player looking for more of a challenge in Champions, this is the box for you. If you are just getting into the game and like playing with the preconstructed hero decks or taking your favorite hero solo against the villains, I would strongly advise starting at Rise of Red Skull and not diving into this box.
Helpful Report
Posted 3 years ago
My group who played the Red Skull campaign enjoyed it so much we wanted to be able to play through another on-going campaign. We were thrilled to see this come out and always have fun playing the Marvel Champions LCG.
Helpful Report
Posted 3 years ago